XCOM 2 translates surprisingly well onto console, with the controls feeling intuitive and the map’s grid negating the need for precision mouse control – buttons act as hotkeys for certain actions. This being a slow-paced strategy game, you’ll miss neither. As for performance, if anything it’s more stable than on the PC version, thanks to a capped frame rate and fewer visual effects. Obviously an analogue stick doesn’t match the precision of a mouse when trying to choose a location for a squad member to run to, but the game does a great job of making the cursor snap to the right grid, judging by your stick inputs. Often-used commands that you can select without choosing a target – reloading and Overwatch, for example – are mapped to buttons, so you can pull them off without fuss. Give the right trigger a squeeze to initiate an attack command and you’re presented with an on-screen selection of icons. Fortunately, those mistakes won’t be down to the input method, as the former PC-exclusive’s controls transfer over to the Xbox One pad surprisingly well. Luckily, those concerns can be put aside – XCOM 2 on console is still unmissable.Īs anyone who’s played the PC version will know, any mistake or error of judgement can prove devastating.
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If you’d caught this messaging, you’d be forgiven for feeling cautious about the game’s console port. At the time, there weren’t even any plans to develop controller support for PC.
#XCOM 2 SAVE GAME EDITOR 2016 FULL#
You can also read our full review of the original PC version on this page XCOM 2 console reviewĭuring the run-up to XCOM 2’s initial release, developer Firaxis spoke candidly about its decision to keep it PC-exclusive, saying it felt more comfortable on the platform and explaining how the game’s UI – filled with on-screen information – worked better on a monitor.
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Available on PS4, Xbox One (version tested), PCĮditor’s Note: Below is Kirk McKeand’s review of the console port of XCOM 2.